2080 - Space Colonisation v0.0.3.5
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Copyright (C) 2004 Alan Tyndall

Released under GNU GPL License

http://www.eve-corp.com/2080/

Please read the license ( license.txt ) attached to this project before compiling 
this code or running the binary version of this software.

Run using the 2080.exe file located in the bin directory
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Thank you for downloading the 2080 technical demonstration.
This is a test of some of the methods and features that will 
be used in 2080 and is not necessarily representative of 
the finished project. If you would like to help, please post 
in the 2080 website forums, I could use all the help I can 
get to realise the project goals. People with any skills 
are welcome, even if all you can provide are ideas. Please 
check back to the website reguarly to catch updates.
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v0.0.3.5 - Minor update

- Resolution change: Now supports two resolutions:
	* 1280 x 1024
	* 1024 x 768
- Camera now tracks character movement
- GUI Updated
- Entities now loaded from classes

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v0.0.3

- Fog of War system implemented fully
- Update of XML Map loading system. now loads map from /Game Data/Maps/examplemap.XML
- Update of Material Sub-System: Now loading texture paths and ID's from XML files:
	* deadplanet_mat.XML
	* lushplanet_mat.XML
	* uninhabitable_mat.XML
- Pathfinding Algorithm improved to produce paths
- Mesh buffer system implemented for movement along a path

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v0.0.2

- Started Fog of War, although it is not being used ATM
- XML Map loader working correctly
  * Wall nodes loaded from map file
  * Door nodes loaded from map file
  * Roof nodes loaded from map file
  * Character nodes loaded from map file
  * Multiple map files able to be stored ( up to 10 ) for quick access

- Material sub-system ( Up to 100 materials per level )
  * Framework for loading material names and locations from XML file

- Pathfinding algorithm completed
- Tile selector
  * Character movable towards the tile selector by clicking the Right Mouse 
    Button on a tile ( currently only one move at a time )

- Node culling by height ( Buttons on left GUI bar )

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v0.0.1

- Psudo isometric camera
- Map tile loading interface
- Semi complete GUI interface